In Omi, you can control the visibility of your objects and products to decide how they appear in the scene or in the final render.
This is useful when you want to hide an object, keep only its light, or remove it from the interface without affecting the final image.
Accessing Visibility Settings
Click on the object or product in your scene
In the right-hand panel, find the Visibility section
Select one of the four available visibility states
The 4 Visibility States
The following examples use a swappable 3D asset from the library (a sphere) with a “Neon” texture that emits light, to clearly illustrate the effects of each visibility setting.
Show normally (Default)
The object is visible in both the scene and the final render.
Hide completely
The object is hidden everywhere. It won’t appear in the scene (it will be shown with a red cross) or in the final render.
Hide but keep light
The object is hidden in both the scene (green cross) and the render, but the light it emits remains visible.
Perfect if you want to keep the lighting from an object without showing the object itself.
Hide in webview
The object becomes invisible in the scene (transparent with a blue cross), but will still appear in the final render.
Useful if you want to simplify your workspace without affecting the end result.