Here's a YouTube video (English subtitles available) that explains how lights and reflections work on your scene and with your 3D models.
Reflections are the elements that will be reflected on your product. Depending on the material of the product, reflections can be more or less intense. For example, glass reflects a lot, whereas matt plastic or wood does not. As with lighting, it is possible to modify the reflections visible on the product.
The elements that affect reflections are :
Objects in the scene
Depending on the distance of the elements in your scene, they will naturally be reflected on your product.
To change them, you need to move your product or the objects present.
Background and floor (even the floor is reflected in the product)
Depending on the intensity and direction of the light, it will strike the product differently. And therefore create different reflections:
The environment around the product
In this photo you can see the reflections of the environment around the product: the elements of a kitchen.
Choosing reflections in Omi
In the design studio > left menu > Reflections ☁️
⚠️ Reflections do not appear with Photo 360° backgrounds. Reflections are not modifiable with Photo 360° backgrounds, as they are automatically pre-set to guarantee the photo-realism of your rendering with the background you have chosen.
Here are some examples of reflections. The sphere represents a product and gives a clear idea of the reflections that apply to it.
Blue ambiance, overhead lighting
Gray base, top lighting
Gray base, blue top lighting
White to gray
Warm, front and rear lighting
Autumn forest 1
Autumn forest 2
Haunted forest 2
Christmas interior 1
Christmas interior 2
Desaturated interior, not very bright
Modern interiors 1
Modern interiors 2
Studio interiors 1
Studio interiors 2
Yellow to blue
Low right light, soft drop shadow
Lights on the sides and in front
Black to gray
Open parking, rear and side lighting
Modern living rooms